[Image blocked: My own character, with a fixed appearance, standing in downtown (near Legion Square) at dusk]

Quite a bit of time has passed since my last update. Partly because I'd fallen ill, development on the FiveM server had temporarily come to a stop. Today my health has finally recovered, so I decided to restart development after a long break.

That said, since I hadn't touched it in a while, I honestly had the worry of "does it even still work properly?" So this time, rather than aggressively building new features, I started by confirming that the development environment and the things I'd made so far were still safely there and still worked.

Checking the Development Environment

First, whether the foundation runs without issue. I started things up one at a time.

  • Launch the FiveM server
  • Confirm txAdmin starts up
  • Launch VS Code
  • Log back in to Claude Code
  • Confirm my earlier project is still there as-is

Even after a while, this part came up smoothly without getting stuck anywhere. If the environment is broken or the settings have been wiped, the hurdle to restarting jumps all at once, so it was a big deal that this part was safe.

Checking the resources Folder

Next, I checked that the resources I'd created and installed so far were still there. When I opened the resources folder, everything I'd put in up to last time was still there as-is.

  • vMenu
  • fixed_spawn
  • simple_character
  • simple_respawn
  • route68house

The resources I'd built through #2 and the menu-type tools I'd installed were all present. As long as this part survives, I can continue from where I left off.

Verifying It Works

Since just having them sit in the folder is meaningless, I actually connected to the server and ran through everything.

simple_character

[Image blocked: The simple_character edit menu opened with /charmenu — items like Ped Model, Face, Hair, and Torso, with "SAVE & CLOSE" listed]

  • Confirmed /charmenu opens correctly
  • Character edit → save → exit all worked without issue

My own character-saving feature worked properly even after being left alone for a while.

simple_respawn

[Image blocked: My own character down on the road, waiting to respawn]

  • Confirmed that after death, I revive on the spot
  • The respawn feature works correctly

This one was fine too. It's a feature that's an extension of when I fixed the "thrown to a random place every time" problem in #2, and it maintained the intended behavior.

[Image blocked: The screen right after reviving. At the bottom-left, a vMenu warning that "no saved character is set" and "IcyToad5630 died." are shown]

By the way, during the verification a warning about "saved characters" appeared from the vMenu side. However, since I'm currently using my own simple_character rather than vMenu's character saving, I judged this warning to have no impact. My understanding is that it's not that the features are conflicting — it's simply that the side I'm not using is reacting.

Creating a Development Log (DEVLOG.md)

As part of restarting, I newly created a DEVLOG.md in the project root.

[Image blocked: The Claude Code screen in VS Code after instructing it to "create a new DEVLOG.md," generating a 24-line DEVLOG.md]

Until now I'd managed progress only in my head and in this dev diary, but when a gap opens up like this time, it takes a while to remember "how far did I get?" From now on I decided to proceed while leaving a log of the development content and things I've checked, right on the spot. It's like insurance to help future me when I restart next time.

What to Do Next Time

  • Verify route68house works
  • Tidy up the code of my own resources
  • Consider the next feature to add

Thoughts for Today

Today was less a day of building a new feature and more "the day I restarted development."

Since I hadn't touched it in a while there was a bit of anxiety, but the environment worked without issue, and my own resources were still alive and well. Now that I've confirmed the foundation is firmly intact, I should be able to proceed with development at ease from next time.

Getting something that had stopped moving again is a plain but important step. From here, I'll keep moving forward little by little.


This article is a record of the GTA6 FEED operator actually building a FiveM server on his own PC. The technical information is written after confirming the environment and each tool's offering as of June 2026, but the specifications and behavior vary by environment and may change going forward. FiveM and GTA are trademarks of their respective rights holders (Cfx.re / Rockstar Games), and this site is not affiliated with those companies.